A roundhouse kick performed from Jus Cool that cannot be blocked crouching. You can continue your attack even if blocked, making it useful when worked into sequences intended to slip through an opponent's guard.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Waning Moon | 25 | D | 1 | 1000 |
| OD Waning Moon | 19 | 7 | -2 | 1100 |
Evaluation
A roundhouse kick performed from Jus Cool that cannot be blocked crouching. You can continue your attack even if blocked, making it useful when worked into sequences intended to slip through an opponent's guard.
How to Use
Notes on how Dee Jay uses Waning Moon — combo routes, pressure, whiff punishes — to be added.
How to Counter
214K → MK is a mid that leaves Dee Jay +1 standing block / +2 crouching block. It punishes mashing AND keeps his pressure rolling, so expect to see it often.
Recommended counters
Default plan
- Like Funky Slicer, mashing into block loses; pre-empt 214K with raw drive rush or forward jump when you read it
- Reaction Drive Impact is risky — you can be punished if the read is even slightly late
- Reaction just-parry is the strongest answer. Fuzzy parry can lose to the 214K → 6P throw follow-up, so confirm visually if you can
A bad mash example:
214KK → MK punish (large-body characters only)
214KK → MK is normally -3 on block, but on large-body characters it's -4 — guaranteed punish. Most Dee Jay players don't know this.
Affected characters: JP / Sagat / Marisa / Zangief.

